Of course this is all useless if you’re committed to playing solo games.īut all of that aside, the twelve initial games of the first Basic Squad Leader game were some of my favourites which I on occasion go back to playing even these days forty years down the road of life. Scouts (from ASL rules) were far more important too. You can’t imagine the terror when every tank you met was initially identified as an S-35 SOUMA, a Matilda II, a T-34, a KV-1 or a Tiger I, until your troops got a better look at it and realised it was a lesser foe! You could and did use blind suppressive fire at suspected enemy positions rather than concealment markers. In this variant game two duplicate boards separated by a blind screen were used and a referee determined what enemy units each player could see on their unique board and placed units accordingly on each player’s board. As time and the experience increased of my circle of SL buddies and I, we discovered in AH’s “General” magazine the rules for ‘Blind Squad Leader’. I loved playing Basic Squad Leader and always thought that ASL’s extra rules and complications took something away from the simple elegance of the basic game. Remove two LMGs from 'Kampfgruppe Stahler'. Delete the Smoke counters from Company A (these are replaced by the squad inherent smoke capability). The Environmental Conditions, Balance Provisions, ELR and SAN are the same as those for Scenario A. That was a delightful trip down memory lane! Thank you for that. SQUAD LEADER Scenario 2 has been converted to Scenario B as follows.